Sentinel Witch

Sentinel Witch

Sentinel Witch - Mods - .


Ballonable, Breedable, Boostable, Leashable, Attachable
Spawnable, Summonable, Sittable, Pushable, Controllable
Rideable, Tameable (Follow Owner / Can Teleport / Tempt)
Invulnerable, Nameable (Always Show / Allow Renaming)

Health: 100000000000000000000000000000000000000
Damage: 1e+19 ~ 1e+38 (Knockback resistance: max)
Inventory size: 27 (items can be collected by hopper)
Experience reward: 1e+38 (on bred / death last hit by player)

Breed / Tame: all the food that you can imagine (64 Types)
Breathable: air / lava / solids / water (it's amphibious)
Jump static: jump power 0.5 (variable max auto step)
Physics: has gravity & collision (push toward closet space)

Generic movement: max turn 30 degree (Speed: 0.5, Strength: max)
Generic navigation: can swim (float), can sink, can climb, can dash
can (pass) open (iron) doors (and then close after like Villager, Piglin),
can path over water / lava, can reselect target (excluded Sentinel Witch)

Resist / Immune: All, Anvil, Block Explosion, Fire, Magic, Lightning, Area,
Projectile, Suffocation, Wither, Charging, Contact, Drowning, Override, Melee,
Entity Attack, Entity Explosion, Fire Tick, Fly Into Wall, Freezing, Fall, Ranged,
Lava, Magma, Piston, Starve, Stalactite, Stalagmite, Temperature, Void,...etc.

Nearest (prioritized) attackable target: Hostile Mobs, Monster
Hurt by target: Hostile Mobs, Monster (Trigger / Alert Same Type)
Owner hurt by target: Hostile Mobs, Monster (Additional: Neutral Mobs)
Owner hurt target: Hostile Mobs, Monster (Melee Attack No Cooldown)

While Sentinel Witches, like Normal Witches, spawn as Hostile Mobs, they
only actively attack Hostile Mobs. Once tamed, it will retaliate if its owner is
attacked by Neutral Mobs. This is because they have developed consciousness and a mission to protect villages and even the entire world.

They are immune to most damage to protect themselves from enemies who
threaten the village, because they know there are no strongest enemies, only
stronger ones, and their numbers are endless. They share characteristics & behaviors with Sentinel Herobrine, and are also good neighbors to Players.




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